The biggest, most exciting thing about our Season 7 D&D Adventurers League adventures is that they’re designed to be run right alongside Tomb of Annihilation. DDAL07-01 A City on the Edge can be run as 5-hour adventure hook for Tomb of Annihilation that introduces the characters to Chult and her faction representatives. Later, DDAL07-02 Over the Edge sends the characters.
Pig destroyer discography rar downloads. The Tomb of Annihilation retcons a lot by additions and changes. Omu, Mbala, and Orolunga are added as fallen kingdoms/civilizations (in that order from most recent to oldest). This changes the level of political sophistication in the region from disparate bands of humans in small villages to multiple city-states and possibly nation states in.
“Tomb of Annihilation” will bring “Dungeons and Dragons” players to a strange, unexplored world full of dinosaurs, zombies, and other predatory monsters. “Dare to defy death in this adventure for the world’s greatest role playing game,” Wizards of the Coast posted about their new fifth edition D&D campaign, set to release September 19. Pre-orders for the book are already available through hobby store websites.
This campaign is based in the unexplored territory of Chult, a place mentioned in previous campaigns. It’s a region dense with rainforest and savage tribes, and surrounded by mountains, making it a difficult place to travel to. Human tribes that call Chult home race dinosaurs, creatures native to the area. The habitat includes carnivores with teeth and claws, monstrous insatiable insects constantly poking and biting at your character, and tribes of creatures that track and hunt travelers.
There are also disease-ridden swamps, goblins, wild dwarves, and creatures yet to be revealed. On top of all of it, the heat is blistering and intense, the water has to be boiled if you want to drink it, and you might be slowly dying. The campaign will bring your group to the Chult region to find an artifact called “The Soulmonger,” possibly hidden in catacombs. Why traverse such a dangerous route for one artifact?
Here’s the Payoff
“The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.”
This product description on the D&D website reveals that you will be unable to raise the dead, and that if you die in this campaign, there will be no way to bring you back to life. It’s a very good incentive to find the artifact they suspect is responsible for this curse.
The campaign is designed to be very hard and will try to kill you in a world where there is no coming back, turning those who have been previously raised into walking-dead zombies. Groups will race against the clock, searching for the “Soulmonger” because some of their characters’ lives depend on it.
Designed with dead ends left and right, and littered with difficult enemies meant to frustrate and distract from the main goals of the group, “Tomb of Annihilation” is truly supposed to be the most fierce and extreme adventure. To alleviate intensity, they have recruited one of the creators of the popular television series “Adventure Time” to add elements of comedic relief within the dark storyline.
The Rumor Mill Is Excited
This campaign has been playtested more than any other campaign in “Dungeons and Dragons” to make sure it is ruthless and unforgiving, but still beatable. Players around the country have been given an opportunity to playtest the new campaign far before release. Although many “Dungeons and Dragons” players meet at public locations to play their campaigns, playtesters must play in private and keep all details of what they have seen a secret.
I spoke to an incredibly experienced dungeon master at my local game store, who had the opportunity for his group to playtest “Tomb of Annihilation.” Although he was unable to give even clues into the new campaign, he believes this is the best one to be released in years and he is incredibly excited to play with all of his groups.
In addition to the new campaign, Wizards of the Coast will release a book, “Xanathar’s Guide to Everything,” on November 21. It will be similar to “Volo’s Guide to Monsters,” which released November 2016, and have the same limited-edition cover option available to those who pre-order from hobby stores. Xanathar’s guide will include expansions to add 20 more sub-classes, new feats and spells, and additional systems of play for dungeon masters to help customize their group’s play methods.
If you are interested in learning “Dungeons and Dragons,” but do not know where to start, the current fifth edition is designed to be easy to new players, and is the easiest time to pick up the hobby since it was released in 1974. Although a difficult campaign, “Tomb of Annihilation” is designed for adventurers levels 1-11. If you are an old or returning player, but do not have a group to play with, the Dungeons and Dragons website has an event and store locator.
If you have ever played “Dungeons and Dragons,” or are interested in playing, be sure to order a copy of “Tomb of Annihilation,” and get ready to play for the release next month.
Wizards of the Coast has announced the new D&D Adventurers League storyline, Tomb of Annihilation. The D&D Adventurers League has also announced some details in advance of the season.
UPDATED: 2017-12-12
Local Game Store Early Release
Your local Wizards Play Network store will be able to sell Tomb of Annihilation on September 8th (if they’ve received it), days before the standard release date of September 19th, 2017.
Launch Event
Stores will receive a free PDF of DDAL07-01 A City on the Edge, a location-based adventure that includes five, one-hour adventures. This PDF can be run anytime after the start of the Tomb of Annihilation season, August 25th.
Adventures
The first D&D Adventurers League module DDAL07-01 A City on the Edge had a sneak peek at Origins 2017. The adventure will become available on the Dungeon Masters Guild website on September 5th for everyone to download and play wherever they would like, in homes, stores, conventions, anywhere. Convention may request adventures as regional preview adventures to get early purchase access before the general public if their event falls between the premiere event and the DMsGuild release, apply for regional previews from the D&D Adventurers League Con Support form.
The remaining adventures will become available for general purchase from the Dungeon Masters Guild on the first Tuesday of the month after they premiere.
DDAL07-01 A City on the Edge
Level Range: 1-4 (optimized for 1st level) Adventure Designer: Rich Lescouflair Adventure Description: So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! Adventure Length: Five One-Hour adventures Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon DMsGuild Release: Tuesday9/5/2017
DDAL07-02 Over the Edge
Level Range: 5-10 (Optimized for 5th level) Adventure Designer: Monica Valintinelli & Shawn Merwin Adventure Description: In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Adventure Length: Five One-Hour Adventures (This is not a typo!) Adventure Premiere: SDCC (7/17), GeeklyCon (7/20), FarWest: St. Swithin’s Day (7/14), GenCon (8/17) Available for Regional Preview: 7/21/2017 DMsGuild Release: Tuesday 10/3/2017
DDAL07-03 A Day at the Races
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Ruty Rutenberg Adventure Description: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-04 A Walk in the Park
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Satine Phoenix Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-05 Whispers in the Dark
Level Range: 1-4 (optimized for 3rd level) Adventure Designer: Travis Woodall Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours Adventure Premiere: FiFO Con (10/1), QuestCon (10/20), Lone Star Game Expo (10/27), Kumoricon (10/27) Available for Regional Preview: 10/7 DMsGuild Release: Tuesday 11/7
DDAL07-06 Fester and Burn
Level Range: 5-10 (optimized for 8th level) Adventure Designer: James Introcaso Adventure Description: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
DDAL07-07 Rotting Roots
Level Range: 5-10 (optimized for 8th level) Adventure Designer: Lysa Chen Adventure Description: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
DDAL07-08 Putting the Dead to Rest
Level Range: 5-10 (optimized for 8th level) Adventure Designer: Cindy Moore Adventure Description: 50cc gy6 service repair manual. The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy. Adventure Length: 2 hours Adventure Premiere: CarnageCon (11/3), GameHoleCon (11/3), Goblins to Golems (11/4), Holiday around the Moonsea (11/24) Available for Regional Preview: 11/10 DMsGuild Release: Tuesday 12/5
DDAL07-09 Unusual Opposition
Level Range: 11-16 (optimized for 13th level) Adventure Designer: Dan Dillon Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! Adventure Length: 4 hours Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13) Available for Regional Preview: 1/15 DMsGuild Release: Tuesday, 2/6
DDAL07-10 Fire, Ash, and Ruin
Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Adventure Length: 4 hours Adventure Premiere: Role Play Rally (1/6), Far West 2018 (1/13) Available for Regional Preview: 1/15 DMsGuild Release:Tuesday, 2/6
DDAL07-11 A Lesson in Love
Level Range: 11-16 (optimized for 13th level) Adventure Designer: Benoit de Bernardy Adventure Description: An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? Adventure Length: 4 hours Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23) Available for Regional Preview: 2/26 DMsGuild Release: Tuesday, 3/6
DDAL07-12 In Search of Secrets
Level Range: 11-16 (optimized for 13th level) Adventure Designer: Chris Sneiziak Adventure Description: The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking! Adventure Length: 4 hours Adventure Premiere: Winter Fantasy 2018 (2/7), Total Confusion (2/23), MystiCon (2/23) Available for Regional Preview: 2/26 DMsGuild Release: Tuesday, 3/6
DDAL07-13 Old Bones and Older Tomes
Level Range: 11-16 (optimized for 13th level) Adventure Designer: Robert Alaniz Adventure Description: Cat th103 operator manual. The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job? Adventure Length: 4 hours Adventure Premiere: Salt Con (3/1), Gary Con (3/8) Available for Regional Preview: 3/19 DMsGuild Release: Tuesday, 4/3
DDAL07-14 The Fathomless Depths of Ill Intent
Level Range: 11-16 (optimized for 13th level) Adventure Designer: Eric Menge Adventure Description: The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done! Adventure Length: 4 hours Adventure Premiere: Salt Con (3/1), Gary Con (3/8) Available for Regional Preview: 3/19 DMsGuild Release: Tuesday, 4/3
DDAL07-15 Streams of Crimson
Level Range: 17-20 (optimized for 18th level) Adventure Designer: William Murakami-Brundage and Iam Pace Adventure Description: The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. Adventure Length: 4 hours Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6) Available for Regional Preview: 4/10 DMsGuild Release: Tuesday, 5/1
Tomb Of Annihilation Miniatures
DDAL07-16 Pools of Cerulean
Level Range: 17-20 (optimized for 18th level) Adventure Designer: Alex Lindsay Adventure Description: The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series. Adventure Length: 4 hours Adventure Premiere: Gamestorm 20 (4/5), Save vs Hunger (4/6), Tri-Con Spring (4/6) Available for Regional Preview: 4/10 DMsGuild Release: Tuesday, 5/1
DDAL07-17 Cauldron of Sapphire
Level Range: 17-20 (optimized for 18th level) Adventure Designer: Robert Adducci Adventure Description: Just off the southern coast of Chult churns the waters of theCauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now? Part Threeof the Broken Chains Series. Adventure Length: 4 hours Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31) Available for Regional Preview: none DMsGuild Release: Tuesday, 6/5
DDAL07-18 Turn Back the Endless Night
Level Range: 17-20 (optimized for 18th level) Adventure Designer: Greg Marks Adventure Description: Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part Four and conclusionof the Broken Chains Series. Adventure Length: 4 hours Adventure Premiere: d8 Summit (4/28), Mobicon (5/25), Nexus Game Fair (5/31) Available for Regional Preview: none DMsGuild Release: Tuesday, 6/5
DDOPEN2017 Lost Temples of Lake Luo
Tomb Of Annihilation Free
Level Range: 1-10 Adventure Designer: Shawn Merwin, Shawn Molly, Teos Abadia Adventure Description: Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers. Adventure Length: 8 hours Adventure Premiere: Origins 2017 DMsGuild Release: NA Requirements: 14+ tables, the convention has previously hosted an Epic and has trusted organizers/admins in attendance. Apply: To apply for the D&D Open, please fill out the D&D Adventurers League Con Support form.
Tomb Of Annihilation Levels
DDEP07-01Peril at the Port
Level Range: 1-4, 5-10 (optimized for 3rd and 8th level) Adventure Designer: Will Doyle Adventure Description: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city! Adventure Length: 3 hours Required Number of Tables: 4+ Adventure Premiere: Conclave of Gamers (9/1),Hal-Con (9/22), DragonCon (9/2), Queen City Conquest (9/8), Lodo Ergo Sum (9/8) DMsGuild Release: NA Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
DDEP07-02Drums of the Dead
Level Range: 1-4, 5-10, 11-16, & 17-20 (optimized for 3rd, 8th, 13th, & 18th level) Adventure Designer: Will Doyle Adventure Description: A ritual to destroy Chult’s undead has backfired, unleashing an undead plague that is spread from bites and scratches. Volo has identified the components needed to concoct an antidote, but needs your help to scour the jungle for rare ingredients. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. Adventure Length: 3 hours Required Number of Tables: 8+ Adventure Premiere: Winter Fantasy 2018 (2/7) DMsGuild Release: NA Apply: To apply for a D&D Epic, please fill out the D&D Adventurers League Con Support form.
Reflections on my time as a D&D Adventurers League Admin - December 31, 2017
Reflections on DMQuests, Factions, and other successes and failures - December 30, 2017
Reflections on Organizing D&D and Community Involvement - December 29, 2017